The conventional gaming business gathered all of the game's
data, assets, and other elements in one location. Their in-app
purchases and game coin purchases are centralized, and the profits
are distributed to a single central node. However, blockchain and
NFT have turned this entire process on its head, with blockchain
making it totally decentralized and NFT bringing the assets into
the public realm and making them accessible for purchase.
Apart from the revenue ecology, these typical game servers are
housed in a single location. Players will have real-time access to
the assets they control in the game. The assets you have and the
stages you finished will become inaccessible if the game's server
is hidden or the game studio decides to stop the project for
different reasons.
Take, for example, PlayerUnknown's Battlegrounds, a massively
multiplayer online role-playing game that was banned in India for a
variety of reasons. The game has abruptly become unavailable. You
will not be able to play the game legally until the ban is lifted.
Rust is an online role-playing game whose 30 servers have been shut
down by France for unknown reasons. The data stored on those
servers was entirely unavailable, resulting in the loss of
thousands of users' gaming data, assets, and other items.
These devastations are enough to understand that the money and
effort we invested in traditional gaming platforms were only to
make the centralized node more powerful and wealthy. Nothing there
can't be transferred back to your own system when you've finished
playing.
These opened the way for NFT gaming
development, where the money we spend serves as an
investment, and the assets gathered may be used in a variety of
ways.